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In this episode, Kiko can now run left and right, jump using the up arrow key, and the camera follows him. Everything was done without a single event, thanks to Construct 3's built-in behaviors. Hello, let's continue with the Construct 3 Kiko adventure series. In this episode, we will add Kiko as a sprite, give him the platform behavior and scroll to behavior, as well as create a temporary floor using the solid behavior. Double-click the empty area in the layout to open the Create New Object Type dialog.
Search for sprite, name it Kiko, then click Insert. The cursor changes to a plus sign, click near the left side of the layout to place Kiko.
The image editor opens. Click the folder icon to load images from files, then select the kiko.png file from the Asset folder. Kiko's image, which is 48 pixels in size, is directly imported. Close the image editor.
Behaviors are ready-to-use behaviors. With Kiko selected, click the behavior in the properties, then add new behavior. Add platform so Kiko can run and jump, and scroll to so the camera always follows Kiko.
Kiko needs a ground to stand on. Create a new sprite named floor from the floor.png file, then position it below Kiko and extend it to 800 pixels. Add the solid behavior, meaning this object is solid and can be stood on by a platform.
Select Kiko again and notice the platform properties. We lower the max speed to 260 so his running is more controlled, and jump strength to 620 for a jump height of about 4 tiles. Save with Ctrl S then preview.
Press the right and left arrow keys to run, and the up arrow key to jump. The camera moves along thanks to scroll to. Kiko is now alive without a single line of event code.
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