Memuat
Memuat
Want to go deeper?
Join one of our courses or ask us directly on WhatsApp.
Picked from the software, topic, and level of “Construct 3 Class Kiko's Adventure #5: Slime Enemy: Step on and Get Hurt”.
Other ways we can help with Construct.
Learn with a mentor
Scheduled Game Development courses with live guidance and a certificate.

Course/Training Construct 2 — Creating a Top-Down Shooter Game in HTML5
★ 5.0 (10)

Course/Training Thesis Mentoring Construct — Creating Games with Construct 2 & 3
★ 5.0 (7)

Course/Training Unreal Engine — Procedural Animation for Humans in Unreal Engine 5
★ 5.0 (60)
Have it built for you
No time to learn Construct? Our team can do the project for you.

Development Service: Construct — Construct 3 Game Development: Build 2D Games Without Coding
★ 5.0 (5)

Development Service: Unity — Building a Battle Royale RPG Game Using Unity and Blender Ultimate Class
★ 5.0 (26)

Unity Development Services — Become a Unity Game Developer Learning Paths
★ 5.0 (12)
Get notified about new Construct classes
At most one email a week. Unfollow anytime with one click.
The full narration of this video. The current sentence is highlighted while the video plays; click any sentence to jump there.
In this episode, 3 purple slimes move around each island. If Kiko lands on top of them, the slime is destroyed and Kiko bounces. If Kiko collides from the side, Kiko gets hurt, is launched back, and blinks for a moment. Hello, welcome to episode 5. The game needs challenges, so we add a slime enemy that moves on its own with the 'sain' behavior, then 2 events: stepping on an enemy and getting hurt by an enemy. Create a new sprite named 'musuh', load 2 slime frames at once,
then set the animation speed to 4 with active loop so the slime looks squishy. Close the editor.
Add the 'sain' behavior to the enemy. Sain moves an object back and forth smoothly. Horizontal movement, period 3 seconds, magnitude 80 pixels. Also add the 'flashy' behavior to Kiko, for the blinking effect when hurt. Place the enemy on the first island, then copy with Ctrl C and paste with Ctrl V on the second and third islands.
Each copy is an instance of the same enemy object.
Event: stepping on an enemy, Kiko on collision with another object, select 'musuh', add condition Kiko platform is falling. The enemy's action is 'distra', and Kiko set vector way minus 400 so Kiko bounces upward.
Event: getting hurt. Kiko is overlapping with the enemy, condition is falling behind, and flashy is flashing behind so Kiko becomes invulnerable for a moment after being hurt. The action for Kiko is 'flashy'. Then set vector way minus 350 as the effect of being launched back.
Save and preview. Jump upward and the slimes are destroyed. Collide from the side and Kiko blinks. Currently, we are using 7 events.
Want to be able to make your own game without coding?
Cerdas Inovasi Digital offers a course on game development using Construct 3 and Unreal Engine.
Game development services for education and promotional games for schools and businesses, as well as selling the project files of this tutorial complete with assets.
Want to master all of this series? From a blank project to exporting the game to HTML5? All 10 episodes, complete with step-by-step PDF guides, are available for premium tutorial subscribers. Subscribe starting at Rp69.000 per month, save 28% with the 12-month package, or pay once Rp999.000 for lifetime access. Want just one class? Buy a single class with lifetime access. Subscribe now at the premium page cerdasinovasidigital.com Contact us via WhatsApp, or visit cerdasinovasidigital.com Thank you for watching, see you in the next episode.
Type a question or keyword; we find the part of this episode that explains it and jump the video there.
Notes are saved with the current video time and are only visible to you.
Stuck on a step? Ask here; the instructor and other learners can answer.
No questions yet.

Cerdas Inovasi Digital Team
Software developers, BIM & 3D engineers, and AI practitioners
We build software, BIM models, games and AI automations for clients every day, and turn that hands-on work into step-by-step classes: every step is shown on screen and comes with a PDF guide you can keep.
See our clients →