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Cover: Godot 4 Space Shooter Class #1: New Project and Screen Setup
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In this series, we create a complete Space Shooter game using Godot 4, which is free and open source. Here is the game. A galactic fighter ship shoots lasers at flying plates and alien insects, with a moving star background, explosions, score, lives, sound, main menu, all the way to exporting as a Windows game. The first episode prepares the project, screen, and assets. Hello, welcome to the Godot 4 tutorial series, making a Galactic Fighter Space Shooter game. This series consists of 14 episodes, from an empty project to a playable game. We use Godot 4.7 and the GDE Script language, which is similar to Python, so it's easy for beginners to learn.
Open Godot, in the Project Manager click Create. Name the project Galactic Fighter and select the project folder. For the renderer, select Compatibility, the lightest renderer that can also be exported to web. Click Create and Edit to open the editor. This is the Godot editor. At the top left, the scene panel contains the node hierarchy, at the bottom left, the file system contains the project files. The middle section is the viewport where we arrange the scene, and on the right is the inspector to change the properties of the selected node. Our game is in portrait format like on a phone. Open the Project menu, Project Settings, then find viewport. Set viewport width to 540 and viewport height to 960. Find strike. In Godot 4.7, strike mode is already set to fast items, The game automatically scales to match the window size. Now assets. Copy the images and sound folders from this asset pack into the project folder.
Godot automatically imports everything. And in the file system, we can see the images for the player ship, enemies, lasers, explosions, and background, as well as the sound effects and music.
Create the main scene. In the scene panel, select 2 in the scene. Rename the root node to main, then save with Ctrl-S as main.tscn. Press F5 to run the project. Godot asks which scene is the main scene, select silekeren. A blank portrait window of size 540x960 appears. In the next episode, we create the player ship.
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