Memuat
Memuat
Watch every step above performed live, with English narration.
0 plays
Class book
Page 1 / 5
Cover: Godot 4 Space Shooter Class #4: Laser Scene
Click a page or use ◀ ▶ to turn · swipe on mobile · to enlarge
Want to go deeper?
Join one of our courses or ask us directly on WhatsApp.
Picked from the software, topic, and level of “Godot 4 Space Shooter Class #4: Scene Laser”.
Other ways we can help with Godot.
Learn with a mentor
Scheduled Game Development courses with live guidance and a certificate.

Course/Training Unreal Engine — Procedural Animation for Humans in Unreal Engine 5
★ 5.0 (60)

Course/Training Unity — Learn to Code by Making a 2D Platformer in Unity & C#
★ 5.0 (10)

Course/Training Construct 2 — Creating a Top-Down Shooter Game in HTML5
★ 5.0 (10)
Have it built for you
No time to learn Godot? Our team can do the project for you.

Development Service: Unity — Building a Battle Royale RPG Game Using Unity and Blender Ultimate Class
★ 5.0 (26)

Unity Development Services — Become a Unity Game Developer Learning Paths
★ 5.0 (12)

Development Service: Unreal Engine — Unreal Engine 4 – Build Your First Game with UE4!!
★ 5.0 (12)
Get notified about new Godot classes
At most one email a week. Unfollow anytime with one click.
The full narration of this video. The current sentence is highlighted while the video plays; click any sentence to jump there.
The result of this episode, the laser scene is ready to be fired. The laser shoots upward quickly and removes itself after exiting the screen to keep the game lightweight. Hello, let's continue, galaxy warriors. Before we can shoot, we need the bullet. In episode 4, we create a laser scene that will be reused whenever the player shoots.
Create a new scene. Select the hadernode, riatude, and name it laser. Add 2D spray with laser texture via quick load. Then add a 2D collision shape with a new rectangle shape 2D of size 8x28. Select the laser, then create a new script without a template, and name it laser.gd. Type variable speed 900. In the underscore process, its position is reduced by speed multiplied by delta so the laser rises. If Y is less than -40, it means the laser is off-screen, call Qfree to remove the laser. Save the scene as laser.tscn. This scene is small, but it will be used hundreds of times during the game.
Want to be able to make your own game?
Cerdas Inovasi Digital opens game development courses with Godot, Construct 3, and Unreal Engine,
Education game and promotional game development services for schools and businesses, as well as selling this tutorial project file complete with its assets.
Want to master the entire series? From a blank project to the game being exported as a Windows application? All 14 episodes, complete with step-by-step PDF guides, Available for premium tutorial subscribers. Subscribe starting at Rp69.000 per month,
Save 28% with the 12-month package,
Or pay once Rp999.000 for lifetime access. Want just one class? Buy single class with lifetime access. Subscribe now at the premium page cerdasinovasidigital.com
Contact our WhatsApp
or visit cerdasinovasidigital.com Thank you for watching, see you in the next episode.
Type a question or keyword; we find the part of this episode that explains it and jump the video there.
Notes are saved with the current video time and are only visible to you.
Stuck on a step? Ask here; the instructor and other learners can answer.
No questions yet.

Cerdas Inovasi Digital Team
Software developers, BIM & 3D engineers, and AI practitioners
We build software, BIM models, games and AI automations for clients every day, and turn that hands-on work into step-by-step classes: every step is shown on screen and comes with a PDF guide you can keep.
See our clients →