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In this episode's result, the background is a nebula-colored space with stars continuously flowing downward, making the spaceship feel like it's speeding through space. Hello, let's continue our galactic journey. A black screen appears, looking quiet. In episode 6, we create a space background and moving star effects using a particle system without writing a single line of code.
In main.tscn, select main and then add a spray tube named latar with a space background texture. Set its position in the center of the screen, 270,480. The background must be at the very back. Move the latar node to the topmost order in the scene panel, because nodes higher up are drawn first. Add a CPU particle tube named bintang. Fill the star texture, set amount to 60, lifetime to 4 seconds, and preprocess to 4 seconds so the screen is immediately filled with stars from the start. Set the emission shape to rectangle full screen width, direction to down with spread 0, gravity 0, initial velocity between 150 and 400, and random scale between 0.3 and 1. Place the emitter right above the screen. Move the bintang node just below the latar. Save, then press F5. Stars flow at different speeds, giving a sense of depth. Want to be able to make your own game?
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