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In this episode, the laser hitting the enemy makes the enemy explode with a 6-frame explosion animation, then the laser and the enemy disappear from the screen. Hello, welcome to episode 9. It's time for our laser to be truly dangerous. We use the Ria Entered signal to detect collisions, then create an animated explosion scene.
Create a new scene with an animated sprite 2D node named explosion. Create new sprite frames, rename the animation to explode, then add 6 explosion frames from the file.
Set the speed to 15 fps and disable looping, since the explosion is only played once. Attack script explosion .gd, in underscore ready play the explode animation, and when the animation finishes, remove the node with cue free. Save as explosion .tscn. Open laser .gd. In underscore ready connect the Ria Entered signal.
If the touched Ria is in the enemy group, call the destroy function of the enemy and then remove the laser. Open enemy .gd and add the destroy function. This function creates an explosion with preload explosion .tscn at the enemy's position, adds it to the scene, then removes the enemy. Save all and press F5. Shoot at the enemy, the explosion appears exactly at the position of the destroyed enemy. Want to be able to make your own game?
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