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In this tutorial, you'll learn the basics of Unreal Engine 5 from scratch. Until you can create and explore your first scene. Hello, welcome to Cerdas Inovasi Digital. This is an Unreal Engine 5 tutorial for beginners. We will create our first project, get familiar with the interface, learn navigation, add objects, create materials, place lights, and then test it with play. Let's start! Open Unreal Engine 5 from the Epic Games Launcher. In the project browser, click the New Project button. In the games category, select the blank template, which is an empty project. Name it belajar UE5, then click Create and wait for the editor to open. First, get familiar with the editor sections. At the top, there is a toolbar with the play button. In the center, there is the V-port, a 3D window. At the top right, there is the outliner, a list of all objects in the level. Below that, there is the details panel to adjust the selected object. And below that, there is the content browser, where all project assets are stored. We will create a clean level. Click File, New Level, select Basic, then Create. The basic level already includes sky, sun, and floor. How to move in the V-port, hold the right-click mouse button, then press WASD to fly forward, left, right, and backward. Move the mouse to look around. Rotate the mouse wheel to move forward and backward. Hold Alt and click and drag to rotate the view around the object, which is called orbit. Now add an object. Click the Quick Add button in the toolbar. Select Shapes, then Cube. In the details panel, set location to 400, 0, 50, so the cube stands on the floor in front of us. Double-click the Cube name in the outliner. The camera flies directly and focuses on the object. This is very useful when the level is already large. Change the Z rotation to 45 degrees. The cube is rotating sideways. Add a sphere, which is a ball, in the same way, then place it at location 400, 200, 50. Also add a cylinder at location 400, minus 200, 100, and scale Z2, so the cylinder is taller. Now let's add color. Right-click in the Content Browser, select Material, and name it M underscore Red. Double-click to open the material editor. Click the base color color box, then type the hex code D11A1A for the red color, and click OK. Set the roughness to 0.3 to make the surface more shiny. Save the material then close the window. Focus the camera on the cube, then drag the Red Material M from the content browser and drop it right on top of the cube. The cube is now red. Add a light. Click quick add, lights, then pant light, and place it near the object. In details, change the light color to orange and intensity to 40. See the warm light illuminating our objects. Save level. Click file, save current level, name it LVL underscore first, then save. This is our first scene. Red cube, ball, cylinder, and orange light. Press play. Now we can explore the scene like in a game, using WASD and mouse. Press escape to stop. Done. You have created your first scene in Unreal Engine 5. Watch the next tutorial to learn about Blueprints basics. Don't forget to subscribe, like, and share. Goodbye. Want to master game creation with Unreal Engine? Cerdas Inovasi Digital offers complete Unreal Engine courses, game and 3D character development services, as well as selling ready-to-use project files. Contact us via WhatsApp, or visit cerdasinovasidigital.com. Thank you. Thank you. Thank you. Thank you.
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