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Cover: Construct 3 Kiko's Adventure Class #1: New Project, Layout, and Layer
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The full narration of this video. The current sentence is highlighted while the video plays; click any sentence to jump there.
In this series, we create a complete platformer game in Construct 3, directly in the browser and without writing any code. This is the game, Kiko runs and jumps over a grassy island, collecting coins, stepping on slimes, and reaching the finish flag. There is a score, lives, sound, main menu, and at the end of the series, we export it as an HTML5 game. The first episode prepares the project, layout, and layers. Hello, welcome to the Construct 3 tutorial series, making the adventure platformer game Kiko. Construct 3 runs in the browser, just open editor.construct.net. The free edition is sufficient for the entire series, with a limit of 25 events and 2 layers per layout, so we design our game efficiently and neatly.
On the homepage, click New to create a new project. Name it the Kiko Adventure. We'll keep the preset as S The Landscape 16:9, which means the game screen size is 854 x 480 pixels. Click Create.
This is the Construct 3 interface. On the left, there is the property bar to change the properties of the selected object. On the top right, the project bar contains layout, event sheet, objects, and sounds.
On the bottom right, the layers bar.
The middle area is the layout view, where we arrange the level. The dashed line in the layout shows the visible screen area during gameplay.
A layout is one screen or level of the game. Select layout 1 in the new project, then in the properties change its name to game. Change its size to 2400 x 544, which is long enough for one scrollable level. Also rename Event Sheet 1 to event game. Now Layers.
Select layer 0 in the layers bar and rename it to game. Disable Transparent, then click Background Color and fill with sky color. Red 120, green 200, blue 245.
Add a second layer for the score and lives display. Right-click Layer Game, select Insert Layer Above, and name it hood. Set parallax hood to 0x0 so it stays still on the screen even if the camera moves. After that, select the game layer again as the active layer.
Save the project via the project menu, Save as, Save as single file. Select the project folder and save as a C3P file. Click Preview to run the layout. It's still a blank blue sky, And in the next episode, we'll add Kiko along with the Platform Behavior. Want to be able to make your own game without coding?
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Contact us via WhatsApp, or visit cerdasinovasidigital.com. Thank you for watching, see you in the next episode.
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