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Cover: Construct 3 Class Kiko's Adventure #6: Coins, Score, and HUD
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In this episode's result, a series of gold coins float up and down along the level. Each coin collected adds 10 to the score, and the score appears in the top-left corner of the screen without scrolling. Hello, let's continue Kiko's adventure. In episode 6, we create coins, store the score in a global variable, and display it on the hood layer using a text object.
Create a coin sprite from the koin.png file Add the vertical movement behavior with a period of 1.5 seconds and a magnitude of 6, so the coin bobs up and down.
Scatter coins along the level using the C and V controls, on top of the brick blocks, on top of the chests, near the cliff, and near the stone stairs. Coins in difficult areas challenge players to jump more boldly.
Open game event Right-click on the empty area, add global variable, name it 'skor' with an initial value of 0. Global variables remain saved even when the layout changes. Coin Event
When Kiko collides with another object, select the coin. The coin action is triggered, then the system adds to the variable score, value 10.
Go back to the layout, select the hood layer as the active layer, then insert a text object named teks HUD in the top-left corner. Set the font size to 22, bold, and widen the box.
Next event, system every tick, action set HUD text to text with expression quote score colon space, ampersen, score. Save then preview. Collect coins and score increases by 10. Want to be able to make your own game without coding?
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