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The result of this episode, the galactic warrior becomes an XE file that can be run on any Windows computer without Godot. Ready to share with friends or upload to ic.io. Hello, welcome to the final episode. Our game is now complete, it's time to export it. We install the export template, create a Windows Desktop preset, and then generate the XE file.
Open the editor menu, manage export templates. The template contains a Godot engine for each platform. Click the install from ATPZ file button and select the export template file version 4.7 that has already been downloaded from the Godot website. Wait for the installation process to finish, then close the window. The template needs to be installed only once for each Godot version. Open the project menu, export. Click add and select Windows Desktop. This preset saves all export settings for Windows. Turn on embed PC so that the entire game is packaged into a single XE file. Click export project, create an export folder, name the file pejuanggalaksi.xe, turn off export with debug, then save. Godot packages all scenes, scripts, images, and sounds. Run the exported XE file. The menu appears, click start, and the game runs exactly as it does in the editor. Congratulations, our first space shooter game is now complete. This series is finished. Thank you for following from the first episode to the last.
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