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Cover: Unreal Engine 5 Game Third Person Shooter Part 5 - Niagara Shooting Effects
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In this final part, we create a shooting effect using Niagara, a flash of fire at the weapon muzzle, and splashes at the bullet impact points. Hello, welcome to part 5, the final part of the third-person shooter game series from Cerdas Inovasi Digital. This time, we're enhancing the shooting effects with Niagara, a flash of fire at the weapon muzzle, and splashes at the bullet impact points. Let's start!
Niagara is the particle effects system in Unreal Engine. In the content browser, right-click and select Niagara System. We start from the template.
Type 'burst' in the search bar, select the omnidirectional burst, which is a particle explosion in all directions, then click create.
Name the ns as underscore spray, then double-click to open the Niagara Editor.
Click the initialize particle module. Change live team min to 0.2 and live team max to 0.5 seconds, so the splash effects disappear quickly.
Open the color section, then set red to 20, green to 6, and blue to 1. Values above 1 make the particles glow brightly like fire, this is called HDR color.
Reduce particle size, uniform spirit size minimum 2 and maximum 5. Click the shape location module, then change the spare radius to 5, so that the splash appears from one small point.
Click add velocity, change its speed to 300 to 900, so the particles spray quickly.
Click spawn burst instantaneous and change spawn count to 40 particles per shot. Save and close Niagara Editor.
For the muzzle flash, we just duplicate it. Right-click on ns underscore splash, select duplicate, and name it ns underscore flash tip.
Open ns underscore kilat moncong. Change livetime to 0.12 to 0.2, and particle size to 12 to 25, so it looks like a fire burst.
Change the color to bright yellow, red 30, green 20, blue 4.
Reduce speed to 50 to 200, and spawn count to 15, because the flashes tend to accumulate at the end of the barrel.
Save and close.
Now apply the effect. Open BP underscore third person character, grab shooting.
On the line graph, change draw debug type to none. The red debug line is no longer needed, since we now have a visual effect.
Drag grab to the right. After applying damage, pull the pin and add spawn system at location.
Select the ns underscore splash template system, then connect the location from break hit result. Splashes will appear exactly at the point where the bullet hits the target.
Continue with the spawn system attach node, for effects that stick to the weapon.
Select the ns underscore lightning tip template, and fill in attach pan name with musle, which is the socket at the end of the barrel.
Drag the weapon component to grab and connect it to the attach to component. Check auto destroy so the effect is automatically removed after it's done. Click compile and save, close blue print, then save all.
It's time to try it out. Press play, aim at the enemy, and shoot. See the lightning flash at the tip of the weapon and the splashes on the enemy's body every time the bullet hits the target. Cool.
Done. Congratulations, you've created a complete third-person shooter game in Unreal Engine 5. Character, weapon, arena, AI enemies, and Niagara effects. Don't forget to subscribe, like, and share. And watch other Unreal Engine tutorials on this channel. Goodbye. Want to master game development with Unreal Engine? Cerdas Inovasi Digital offers complete Unreal Engine courses, Game and 3D character creation services, as well as selling ready-to-use project files. Contact our WhatsApp, or visit cerdasinovasidigital.com Thank you for watching!
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