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The result of this episode, Kiko has three animations, idle breathing, running, and jumping, which automatically switch according to his movements, and always face the direction he is running. This is our first event in Construct 3. Hello, we're entering the most exciting part, the Event Sheet. Construct 3 uses events with conditions on the left and actions on the right, without writing any code. Previously, we prepared three animations for Kiko. Double-click Kiko in the new project to open the animation editor.
Rename animation 1 to idle, then load 2 frames of Kiko idle at once. Set speed to 3 and check loop so Kiko seems to be breathing.
Right-click the animation panel, add animation. Rename it to run, load 4 frames of Kiko running, speed 10, loop active. Add one more animation named jump with 1 frame of Kiko jumping. Close the editor.
Events need a keyboard object to read the keys. Double-click the layout, select keyboard, then insert. Keyboard is a global object, so it doesn't need to be placed in the layout. Open the game event tab.
Click add event, select keyboard, condition on keypress, then press the left arrow key. The action is Kiko set mirrored, mirrored, so Kiko faces left. Create the second event, on keypress right arrow, its action is set mirrored, not mirrored.
Now the animation. Third event, Kiko platform is moving, add condition is on floor, its action is set animation run. Fourth event, is on floor and is moving reversed with invert, its action is set animation idle. Fifth event, is on floor reversed, meaning is in the air, its action is set animation jump.
Save then preview. Kiko breathes when idle, his legs run when moving, raises his hands when jumping, and always faces the direction of movement. We have only used 5 out of 25 events. Want to be able to make your own game without coding?
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