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Look at this 3D house door and window. In this video, you will create walls, panel doors, and glass windows in Blender, then render them. Hello, welcome to Cerdas Inovasi Digital. In this fifteenth tutorial, we will create 3D house doors and windows on a wall, complete with frame, panels, golden handles, and glass. Then we will render. Let's start! First, delete the default cube.
Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Add a cube via Add, Mesh. Fill location X0, Y0, Z1.25, scale X2, Y0.1, Z1.25. Apply all transforms and name it Wall. Apply a cream material, roughness 0.9.
Add a cube via Add, Mesh. Fill location X-0.9, Y0.12, Z1, scale X0.5, Y0.03, Z1. Apply all transforms and name it Door Frame. Apply a white material, roughness 0.4.
Add a cube via Add, Mesh. Fill location X-0.9, Y-0.16, Z0.95, scale X0.42, Y0.03, Z0.95. Apply all transforms and name it Door Leaf. Add a bevel with amount 0.01 and segments 3, then object, shade auto smooth. Apply a brown wood material, roughness 0.5.
Add a cube via Add, Mesh. Fill location X-0.9, Y-0.2, Z1.3, scale X0.3, Y0.012, Z0.3. Apply all transforms and name the door panel. Give the wood material a brighter look, roughness 0.5. Press Shift D, press Z, type minus 0.65, then Enter to duplicate it. Add UV sphere via Add, Mesh.
Fill location X-0.6, Y-0.25, Z0.95, scale X0.04, Y0.04, Z0.04. Apply all transforms and name the door handle. Select the object, shade smooth. Give the gold material, roughness 0.3, metallic 1.
Add a cube via Add, Mesh. Fill location X0.8, Y-0.12, Z1.4, scale X0.6, Y0.03, Z0.5. Apply all transforms and name the window frame. Give the white material, roughness 0.4.
Add a cube via Add, Mesh. Fill location X0.8, Y-0.15, Z1.4, scale X0.54, Y0.01, Z0.44.
Apply all transforms and name the window glass.
Give the clear glass material, roughness 0.0, transmission 1 and YOR 1.45 for transparency. Add a cube via Add, Mesh.
Fill location X0.8, Y-0.17, Z1.4, scale X0.02, Y0.015, Z0.44. Apply all transforms and name the vertical divider. Give the white material, roughness 0.4.
Add a cube via Add, Mesh. Fill location X0.8, Y-0.17, Z1.4, scale X0.54, Y0.015, Z0.02. Apply all transforms and name the horizontal divider. Give the white material, roughness 0.4.
Add a cube via Add, Mesh. Fill location X0.8, Y-0.2, Z0.88, scale X0.68, Y0.08, Z0.03. Apply all transforms and name the window frame. Give it a white material, roughness 0.4.
To prevent the object from floating, give it a base. Add a plane, change the scale to 5 on all axes. Name it table, then give it a material with appropriate color and roughness.
Now the camera. Click the camera in the outliner. Open the object tab, then fill location X5.81, Y-6.71, Z2.97, and rotation X78, Z41.3. Click the camera icon on the side of the V-port to view from the camera perspective.
Turn on the light. Click light, open the data tab, then fill power 1300 Watt and radius 0.8. A larger radius makes the shadow softer and more natural.
Open the world tab and fill strength 1.2. This gives a soft ambient light, so the parts not hit by the light are not completely dark.
Open the render tab. Change the render engine from EV to Cycles, the render engine that produces the most realistic images. In the render section, fill Max Samples 64. Denoise is already active to clean up noise spots. Open the render menu and select render image.
Wait a moment while Blender calculates the light, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it pintu jendela.dot.blend, then click save as. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling house door and window project files along with step-by-step guides. Contact us via WhatsApp or visit cerdasinovasidigital.com.
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