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Look at this 3D helmet. In this video, you'll create it in Blender from a simple sphere, complete with glass visor and strip, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 10, we'll create a 3D helmet from a UV Sphere shaped with scale, complete with visor and strip. Then we'll render it. Let's start.
First, delete the default cube. Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Open Add, Mesh, UV Sphere. In the Object tab, set Location Z to 0.55 and scale to 0.62, 0.75, 0.55, so the sphere stretches forward like a head. Apply all transforms, shade smooth, name it 'helmet hat', then add a shiny red material. Add another UV Sphere as the visor.
Location Y -0.55, Z 0.58, scale 0.45, 0.3, 0.2.
Pfizer slightly protrudes outward. Give it a very smooth black material.
Add a very thin UV Sphere along the X-axis as a long white strip on top of the helmet. Scale 0.06, 0.78, 0.56.
Finally, add ventilation holes on top of the helmet. Create 1 small and flat UV Sphere, then add an Array modifier with count 3 and offset X 2.2, so 3 vents are neatly arranged.
Give it a black material.
To prevent the object from floating, give it a base. Add a plane, change the scale to 5 on all axes, name it 'meja', then assign a material with suitable color and roughness. Now the camera.
Click the camera in the outliner. Open the Object tab, then fill in Location X 2.68, Y -3.1, Z 1.64, and Rotation X 75, Z 41.3. Click the camera icon on the Vaport side to view from the camera's perspective.
Turn on the lamp. Click Light, open the Data tab, then fill in Power 650W and Radius 0.8. A larger radius makes shadows softer and more natural.
Open the World tab and fill in Strength 1.2. This provides soft environmental lighting, so areas not hit by the light won't be completely dark.
Open the Render tab. Change the render engine from EV to Cycles, the render engine that produces the most realistic images. In the Render section, fill in Max Samples 64. Denoise is already active to clean up noise spots. Open the Render menu, then select Render Image.
Wait a moment while Blender calculates the light, shadows, and reflections. And here's the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it 'helm.blend', then click Save As. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling helmet project files along with step-by-step guides. Contact us via WhatsApp or visit cerdasinovasidigital.com Thank you. Thank you. Thank you. Thank you.
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