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Look at these 3D stove and pot. In this video, you will create a hollow pot, stove body, flame, handle, and buttons in Blender, then render it. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 12, we will create 3D stove and pot, from a hollow pot to stove buttons using the array modifier. Then we will render it. Let's start!
First, delete the default cube. Click the cube, then open the Object menu and select Delete. Empty scan and ready to use.
We start with the pot. Open Add, Mesh, Cylinder. In the Add Cylinder panel, set vertices 64, radius 0.45, depth 0.9, and location Z 0.45. Select the frame and name it 'panci'. Move the mouse to the via port, press Tab to enter edit mode,
then press number 3 for side selection mode.
Click the top side and press letter I, type 0.04, and Enter, to create the pot wall.
Press letter E, type minus 0.8, and Enter. The hollow pot is formed.
Press Tab to return to object mode.
In the Object tab, set location X minus 0.3 and Z 0.57,
as well as scale 1.3, 1.3, 0.6, so the pot becomes wide and short. Apply all transforms, add bevel, and assign a steel material with metallic 1. Add a cube via Add, Mesh.
Set location X0, Y0, Z 0,15, scale X 0,9, Y 0,65, Z 0,15. Apply all transforms, and name the object stove body. Add a bevel with amount 0,02 and segments 3, then object, shade auto smooth. Assign a white material, roughness 0,3.
Add a torus via Add, Mesh. Set location X0,45, Y0, Z 0,31, scale X 0,22, Y 0,22, Z 0,22.
Apply all transforms, and name the object firebox. Select the object, shade smooth. Assign a black material, roughness 0,4.
Now, the handle of the pot on both sides. Add a cube via Add, Mesh. Set location X-1,005, Y0, Z 0,78, scale X 0,14, Y 0,04, Z 0,035. Apply all transforms, and name the object pot handle. Assign a black material, roughness 0,5. Press shift D, press X, type 1,41, then enter to duplicate it.
Add a cylinder via Add, Mesh. Set location X-0,48, Y-0,69, Z 0,18, rotation X 90, scale X 0,06, Y 0,06, Z 0,04. Apply all transforms, and name the object knob. Add an array modifier with count 3, offset X 4. Assign a dark gray material, roughness 0,4, metallic 0,6. To prevent the object from floating, we add a base.
Add a plane, change scale to 5 on all axes, name it table, then assign a material with suitable color and roughness.
Now, the camera. Click the camera in the outliner, open the object tab, then set location X 4,31, Y-4,9, Z 3,54, and rotation X 65, Z 41,3. Click the camera icon on the VA port side to view from the camera's perspective.
Click light, open the data tab, then fill in power 1100W and radius 0.8. A larger radius makes the shadow softer and more natural.
Open the world tab and fill in strength 1.2. This provides soft environmental lighting, so areas not illuminated by the light won't be completely dark.
Open the render tab. Change the render engine from EV to cheekless, a render engine that produces the most realistic images. In the render section, fill in max samples 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it kompor panci dot blend, then click save as. Done. Subscribe, like, and share! See you in the next tutorial, Cerdas Inovasi Digital. Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling project files for the stove and pot along with step-by-step guides.
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