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Look at this 3D fan. In this video, you will create the base, pole, motor, blades, and guard in Blender, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 11, we will create a 3D standing fan with 3 blades arranged in a circular pattern. Then we will render it. Let's start.
First, delete the default cube. Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
We will create a standing fan with the fan hub exactly at the center of the world, so the blades can be easily rotated. The floor will be lowered later. Add a cylinder via Add, Mesh. Fill in Location X0, Y0, Z-1.26, Scale X0.4, Y0.4, Z0.04. Apply All Transforms and name it Base. Add a bevel with Amount 0.015 and Segments 3, then Object, Shade Auto Smooth. Apply a light cream material, Roughness 0.4.
Add a cylinder via Add, Mesh. Fill in Location X0, Y0, Z-0.7, Scale X0.04, Y0.03, Z0.55. Apply All Transforms and name it Pole. Select Object, Shade Smooth. Apply a gray metal material, Roughness 0.3, Metallic 1.
Add a cylinder via Add, Mesh. Fill in Location X0, Y0, Z0, Rotation X90, Scale X0.14, Y0.14, Z0.15. Apply All Transforms and name it Motor. Add a bevel with Amount 0.02 and Segments 3, then Object, Shade Auto Smooth. Apply a white material, roughness 0.35. Add UV unwrap via Add > Mesh.
Fill location X0, Y-0.17, Z0, scale X0.1, Y0.1, Z0.1. Apply Apply All Transforms and name it hub. Select the object, shade smooth. Apply a light gray material, roughness 0.3.
Now the blades. Since Apply All Transforms moved the center point to the center of the world, which is the fan's axis, we can now rotate it. Add UV unwrap via Add > Mesh. Fill location X0, Y-0.2, Z0.22, scale X0.08, Y0.012, Z0.22. Apply Apply All Transforms and name it blade. Select the object, shade smooth. Apply a light blue material, roughness 0.3. Press Shift D then Enter to duplicate the blade in place, then fill rotation Y 120 degrees.
Repeat again with rotation Y 240 degrees, so that 3 blades surround the axis.
Add a torus via Add > Mesh. Fill location X0, Y-0.3, Z0, rotation X90, scale X0.5, Y0.5, Z0.06. Apply Apply All Transforms and name it protector. Select the object, shade smooth. Apply a dark metallic material, roughness 0.3, metallic 1.
To prevent the object from floating, we add a base. Add a plane, change scale to 5 on all axes. Name it table, then apply a material with suitable color and roughness. Now the camera.
Click the camera in the outliner. Open the Object tab, then fill Location X3.87, Y-4.51, Z0.8, and Rotation X78, Z41.3. Click the camera icon on the VE port side to view from the camera's perspective.
Set up the lights. Click Light, open the Data tab, then set Power to 900 watts and Radius to 0.8. A larger radius creates softer and more natural shadows. Open the world tab and set strength to 1.2.
This provides soft environmental lighting, so areas not illuminated are not completely dark.
Open the Render tab. Change the render engine from EV to Cycles, a render engine that produces the most realistic images. In the render section, set max samples to 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates light, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through file, save as, name it kipas angin.blend, then click save as. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers a complete Blender course, 3D model creation service, as well as selling the fan project files along with step-by-step guides. Contact our WhatsApp or visit cerdasinovasidigital.com Thank you for watching!
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