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Look at this 3D toy car. In this video, you will create the body, cabin, wheels, and working headlights in Blender, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 16, we will create a 3D toy car with a rounded body, 4 wheels using the array modifier, and working front headlights. Then we will render it. Let's get started!
First, delete the default cube. Click the cube, then open the Object menu and select Delete. Empty scan and ready to use.
Add a cube via Add, Mesh. Fill in Location X0, Y0, Z0,35, Scale X1, Y0,45, Z0,2. Apply all transforms and name it 'car body'. Add a bevel with amount 0,1 and segments 5, then Object, Shade Auto Smooth. Apply a red material, roughness 0,25.
Add a cube via Add, Mesh. Fill in Location X-0,1, Y0, Z0,72, Scale X0,5, Y0,4, Z0,18.
Apply all transforms and name it 'cabin'.
Add a bevel with amount 0,08 and segments 5, then Object, Shade Auto Smooth.
Apply a red material, roughness 0,25.
Add a cube via Add, Mesh. Fill in Location X-0,1, Y0, Z0,72, Scale X0,38, Y0,41, Z0,1.
Apply all transforms and name it 'car windshield'.
Apply a glossy blue material, roughness 0,05.
Add a cylinder via Add, Mesh. Fill in Location X0,55, Y-0,45, Z0,22, rotation X90, scale X0,22, Y0,22, Z0,1. Apply all transforms and name the wheel. Add an array modifier with count 2, offset X -2.5.
Apply a black rubber material, roughness 0.7. Press Shift D, press Y, type 0.9, then Enter to duplicate it.
Add UV unwrap via Add, Mesh. Fill location X1, Y-0.28, Z0.4, scale X0.07, Y0.07, Z0.07.
Apply all transforms and name the front light.
Select the object, shade smooth. Apply a bright yellow material, roughness 0.2, and emission strength 8 so the object emits light. Press Shift D, press Y, type 0.56, then Enter to duplicate it.
Add a cube via Add, Mesh. Fill location X1.02, Y0, Z0.25, scale X0.05, Y0.4, Z0.05. Apply all transforms and name the bumper. Apply a chrome material, roughness 0.2, metallic 1.
To prevent the object from floating, we add a base. Add a plane, change the scale to 5 on all axes. Name it table, then apply a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the Object tab, then fill location X3.67, Y-4.18, Z2.75, and rotation X68, Z41.3. Click the camera icon on the side of the VE port to view from the camera perspective.
Click light, open the Data tab, then fill power 900 Watt and radius 0.8. A larger radius makes the shadow softer and more natural. Open the World tab and fill strength 1.2.
This provides soft environmental lighting, so the parts not illuminated by the light are not completely dark.
Open the Render tab. Change the render engine from EV to Cycles, a render engine that produces the most realistic images. In the render section, fill in max samples to 64. Denoise is already active to clean up noise spots.
Open the render menu and select Render Image. Wait a moment while Blender calculates light, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it mobilmainan.blend, then click Save As. Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital.
Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling project files for toy cars along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com Thank you for watching!
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