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Look at this 3D smartphone. In this video, you will create it in Blender, with a metallic body, a glowing screen, and app icons, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 9, we will create a 3D smartphone with a screen and app icons, using cube, bevel, and array. Then we will render it. Let's start! First, delete the default cube.
Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Open Add, Mesh, Cube. Fill in Location Z0,04 and Scale 0,37, 0,8, 0,04, so the cube becomes a thin plane matching the phone size. Apply All Transforms, name it phone, add a bevel 0,035 with 5 segments, then a dark metallic material.
Add a thin cube on top of the body as the screen. Location Z0,0825, Scale 0,34, 0,76, 0,004. Give it a very smooth black material, Roughness 0,05,
with weak emission to make the screen look alive.
Add a small cube as one orange-colored app icon. Then array modifier count 3 and relative offset X 1.6, so that one row of icons is formed directly.
Press Shift D, press Y, type minus 0.2, then Enter. Repeat once again for three rows of icons.
Finally, add a very small cylinder as the front camera, and a cube as the speaker at the top of the screen, both in black color.
To prevent the objects from floating, we give them a base. Add a plane, change scale to 5 on all axes, name it table, then apply a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the object tab, then fill in location X 1.53, Y minus 1.74, Z 2.81, and rotation X 40, Z 41.3. Click the camera icon on the VE port side to view from the camera perspective.
Set up the lighting. Click light, open the data tab, Then fill in power 450 Watt and radius 0.8. A larger radius makes the shadow softer and more natural.
Open the world tab and fill in strength 1.2. This provides a soft ambient light, so that parts not hit by the light are not completely dark.
Open the render tab. Change the render engine from EV to cheekless, a render engine that produces the most realistic images. In the render section, fill in max samples 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates the light, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it smartphone.blend, then click save as. Done. Subscribe, Like, and share it too. See you in the next tutorial, Cerdas Inovasi Digital. Want to master 3D modeling with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling smartphone project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com.
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