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Take a look at this 3D bedroom. In this video, you will arrange the entire scene in Blender, from the walls to the glowing nightlight, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 19, we will arrange a complete 3D bedroom, walls, bed, bedside table with a glowing lamp, window, and carpet. Then we will render it. Let's start! First, delete the default cube.
Click on the cube, then open the Object menu and select Delete. The scene is now empty and ready to use.
In this composition tutorial, we will assemble a complete bedroom. Add a cube via Add, Mesh. Fill in Location X0, Y2,2, Z1,25, scale X2,7, Y0,05, Z1,25. Apply All Transforms and name it Back Wall. Apply a cream material, roughness 0,9.
Add a cube via Add, Mesh. Fill in Location X-2,7, Y0, Z1,25, scale X0,05, Y2,2, Z1,25. Apply All Transforms and name it Left Wall. Apply a cream material, roughness 0,9.
Add a cube via Add, Mesh. Fill in Location X-1,2, Y1,1, Z0,25, scale X1, Y1,05, Z0,15. Apply All Transforms and name it Bed Frame. Add a bevel with amount 0.02 and segments 3, then object, shade auto smooth. Apply a dark wood material, roughness 0.5.
Add a cube via add, mesh. Set location X-1.2, Y1.08, Z0.5, scale X0.95, Y1, Z0.1. Apply all transforms and name it 'kasur'. Add a bevel with amount 0.05 and segments 5, then object, shade auto smooth. Apply a white ivory material, roughness 0.9.
Add a cube via add, mesh. Set location X-1.2, Y2.1, Z0.75, scale X1, Y0.05, Z0.5. Apply all transforms and name it 'papan kepala'. Add a bevel with amount 0.02 and segments 3, then object, shade auto smooth. Apply a dark wood material, roughness 0.5.
Add a cube via add, mesh. Set location X-1.65, Y1.7, Z0.72, scale X0.38, Y0.22, Z0.08. Apply all transforms and name it 'bantal'. Add a bevel with amount 0.06 and segments 5, then object, shade auto smooth. Apply a light blue material, roughness 0.9. Press shift D, press X, type 0.9, then enter to duplicate it.
Add a cube via add, mesh. Set location X-1.2, Y0.8, Z0.66, scale X0.97, Y0.65, Z0.05. Apply all transforms and name it 'selimut'. Add a bevel with amount 0.04 and segments 5, then object, shade auto smooth. Apply a sea blue material, roughness 0.9. Add a cube via add, mesh.
Set location X-0.25, Y1.9, Z0.3, scale X0.3, Y0.25, Z0.3. Apply all transforms and name the bed. Add bevel with amount 0.01 and segments 3, then object, shade auto smooth. Assign a brown wood material, roughness 0.5.
Add UV unwrap via add, mesh. Fill location X-0.25, Y1.9, Z0.78, scale X0.12, Y0.12, Z0.12. Apply all transforms and name the night light. Select object, shade smooth. Assign a glowing white material, roughness 0.3, and emission strength 12 so the object emits light.
Add cylinder via add, mesh. Fill location X-0.5, Y-0.4, Z0.01, scale X1.2, Y1.2, Z0.01. Apply all transforms and name the carpet. Assign a light pink material, roughness 0.95.
Add cube via add, mesh. Fill location X-2.62, Y0.2, Z1.5, scale X0.03, Y0.6, Z0.5. Apply all transforms and name the window frame. Assign a white material, roughness 0.4.
Add cube via add, mesh. Fill location X-2.6, Y0.2, Z1.5, scale X0.01, Y0.54, Z0.44. Apply all transforms and name the window glass. Assign a clear glass material, roughness 0.0, transmission 1 and NIO R1.45 for transparency.
To prevent the object from floating, we add a base. Add plane, change scale to 5 on all axes. Name it table, then assign a material with suitable color and roughness. Now camera.
Click the camera in the outliner, open the object tab, then fill location X6.08, Y-6.99, Z5.55, and rotation X65, Z41.3. Click the camera icon on the side of the viewport to view from the camera's perspective.
Click light, open the data tab, then fill in power 2200W and radius 0.8. A larger radius makes shadows softer and more natural.
Open the world tab and fill in strength 1.2. This provides soft environmental lighting, so areas not illuminated by the light won't be completely dark.
Open the render tab. Change the render engine from EV to Cycles, the rendering engine that produces the most realistic images. In the render section, fill in max samples 64. Denoise is already active to clean up noise spots. Open the render menu and select render image.
Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it bedroom.blend, then click save as. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling bedroom project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com
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