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Look at this 3D bed. In this video, you will create the frame, mattress, pillows, and blanket in Blender with soft bevels, then render it. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 14, we will create a 3D bed complete with a soft mattress, pillows, blanket, and headrest. Then we will render it. Let's start!
First, delete the default cube. Click on the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Add a cube via Add, Mesh. Fill in Location X0, Y0, Z0.25, Scale X1, Y1.05, Z0.15. Apply all transforms and name it 'bed frame'. Add a bevel with amount 0.02 and triangular segments. Then Object, Shade Auto Smooth. Apply a dark wood material, roughness 0.5. Add a cube via Add, Mesh.
Fill in Location X0, Y-0.02, Z0.5, Scale X0.95, Y1, Z0.1. Apply all transforms and name it 'mattress'. Add a bevel with amount 0.05 and pentagonal segments. Then Object, Shade Auto Smooth. Apply a white ivory material, roughness 0.9. Add a cube via Add, Mesh.
Fill in Location X0, Y1.1, Z0.75, Scale X1, Y0.06, Z0.5. Apply all transforms and name it 'headrest'. Add a bevel with amount 0.02 and triangular segments. Then object, shade auto smooth. Apply dark wood material, roughness 0.5. Add a cube via add, mesh.
Fill location X-0.45, Y0.7, Z0.72, scale X0.38, Y0.22, Z0.08. Apply all transforms and name it pillow. Add bevel with amount 0.06 and segments selima. Then object, shade auto smooth. Apply light blue material, roughness 0.9. Press shift D, press X, type 0.9, then enter to duplicate it.
Add a cube via add, mesh. Fill location X0, Y-0.3, Z0.66, scale X0.97, Y0.65, Z0.05.
Apply all transforms and name it cover. Add bevel with amount 0.04 and segments selima. Then object, shade auto smooth. Apply sea blue material, roughness 0.9. Add a cube via add, mesh.
Fill location X0.95, Y-1, Z0.1, scale X0.05, Y0.05, Z0.1. Apply all transforms and name it bed legs. Add array modifier with count 2, offset X-19. Apply dark wood material, roughness 0.5. Press shift D, press Y, type 2, then enter to duplicate it.
To prevent the object from floating, we add a base. Add a plane, change scale to 5 on all axes, name it table, then apply a material with suitable color and roughness.
Now camera. Click the camera in the outliner, open the object tab, then fill location X5.54, Y-6.3, Z4.96, and rotation X62, Z41.3. Click the camera icon on the Vaport side to view from the camera's perspective. Click light, open the data tab, then fill in power 1500 Watt and radius 0.8.
A larger radius makes the shadow softer and more natural.
Open the world tab and fill in strength 1.2. This provides soft ambient lighting, so areas not hit by the light are not completely dark.
Open the render tab. Change the render engine from EV to Cycles, the rendering engine that produces the most realistic images. In the render section, fill in Max Samples 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates the light, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window. Finally, save through file, save as, name it tempat tidur.blend, then click save as.
Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling bed project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com Thank you for watching!
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