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Look at this 3D television and TV table. In this video, you will create a 4-legged table, shelf, television, and a glowing screen in Blender, then render it. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 18, we will create a 3D television and TV table with a glowing screen. Then we will render it. Let's start!
First, delete the default cube. Click on the cube, then open the Object menu and select Delete. Scene is now empty and ready to use.
Add a cube via Add, Mesh. Fill in Location X0, Y0, Z0.5, Scale X1.1, Y0.35, Z0.04. Apply all transforms and name it TV table. Add a bevel with amount 0.01 and triangle segments, then Object, Shade Auto Smooth. Apply a brown wood material, Roughness 0.5. Add a cube via Add, Mesh.
Fill in Location X1, Y0.3, Z0.23, Scale X0.04, Y0.03, Z0.23. Apply all transforms and name it TV table leg. Add a Array modifier with count 2, offset X-25. Apply a brown wood material, Roughness 0.5. Press Shift D, press Y, type minus 0.6, then enter to duplicate it. Add a cube via Add, Mesh.
Fill in Location X0, Y0, Z0.2, Scale X1, Y0.3, Z0.02.
Apply all transforms and name it TV lower shelf.
Apply a brown wood material, Roughness 0.5.
Add a cube via Add, Mesh.
Fill location X0, Y0, Z1.2, Scale X0.95, Y0.03, Z0.52. Apply all transforms and name the TV frame. Add bevel with amount 0.01 and segments 3, then object, Shade Auto Smooth. Give black material, Roughness 0.3. Add a cube via Add, Mesh.
Fill location X0, Y-0.032, Z1.2, Scale X0.91, Y0.005, Z0.48.
Apply all transforms and name the TV screen.
Give blue glowing material, Roughness 0.1, and Emission Strength 1 so the object emits light.
Add a cube via Add, Mesh. Fill location X0, Y0, Z0.62, Scale X0.04, Y0.04, Z0.08. Apply all transforms and name the TV screen. Give black material, Roughness 0.3.
Add a cube via Add, Mesh. Fill location X0, Y0, Z0.565, Scale X0.3, Y0.12, Z0.025. Apply all transforms and name the TV stand. Give black material, Roughness 0.3.
To prevent the object from floating, we give it a base. Add a plane, change scale to 5 on all axes, name it table, then give it a material with suitable color and Roughness.
Now the camera. Click the camera in the outliner. Open the object tab, then fill location X5.25, Y-5.98, Z2.88, and rotation X76, Z41.3. Click the camera icon on the side of Vietport to view from the camera perspective.
Set up the lights. Click light, open the data tab, then fill power 1200 Watt and radius 0.8. A larger radius makes the shadow softer and more natural.
Open the World tab and set strength to 1.2. This provides soft environmental lighting, so areas not hit by the light are not completely dark.
Open the Render tab. Change the render engine from EFE to cheekless, a render engine that produces the most realistic images. In the Render section, set Max Samples to 64. Denoise is already active to clean up noise spots.
Open the Render menu and select Render Image. Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it tvmejatv.blend, then click Save As. Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling TV and TV table project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com
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