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Look at this 3D workspace. In this video, you will create it in Blender, from tables, legs, drawers, to decorations, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In this fifth tutorial, we will create a complete 3D workbench with drawer, book, and mug, using cube, array, and dupli cate. Then we render. Let's start! First, delete the default cube.
Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Open Add, mesh, cube. In the Object tab, fill location Z 0.78 and scale 1, 0.5, 0.04, so the cube becomes a wide board. Apply all transforms, name the board, Add bevel, then wood material. Add a small cube as a leg,
location X 0,9, Y 0,42, Z 0,37, and scale 0,04, 0,04, 0,37. Add an array modifier with count 2 and relative offset X minus 22.5, So the second leg appears on the opposite side. Press Shift D to duplicate it,
then press Y, type minus 0.84 and enter. The pair of legs is also duplicated to the front side, so the table now has four legs.
Add another cube for the drawer below the board, location X minus 0.55, Z 0.62, scale 0.4, 0.4, 0.1. Then add a small cube as a metal handle in front of it.
Decorate the table with 2 books from the Q flat, 1 blue and 1 red with a slight rotation Z of 12 degrees, so it looks natural.
Finally, add a mug from a small cylinder with scale 0.1, 0.1, 0.11, then select shade smooth and apply a white ceramic material.
To prevent the objects from floating, we add a base. Add a plane, change the scale to 5 on all axes, name it table, then apply a material with appropriate color and roughness.
Now the camera. Click the camera in the outliner, open the objects tab, then fill location X 4.04, Y minus 4.6, Z 2,97, and rotation X 68, Z 41,3. Click the camera icon on the VE port side to view from the camera's perspective, Turn off the lamp.
Click light, open the data tab, then fill power 1100 watt and radius 0.8. A larger radius creates softer and more natural shadows.
Open the world tab and set strength to 1.2. This provides soft environmental lighting, so that the parts not illuminated are not completely dark.
Open the Render tab. Change the render engine from EV to Cycles, render machine that produces the most realistic images. In the render section, set max samples to 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it workbench dot blend, then click save as. Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling workbench project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com.
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