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Look at this 3D bookshelf. In this video, you will create a frame, 5 shelves, and 3 rows of colorful books in Blender, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 13, we will create a 3D bookshelf complete with rows of books, using the array modifier repeatedly. Then we will render it. Let's start.
First, delete the default cube. Click on the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Add a cube via Add, Mesh. Fill in Location X-0.815, Y0, Z1, Scale X 0.03, Y0.18, Z1. Apply all transforms and name it 'rak sisi'. Add a bevel with amount 0.01 and segments 3, then Object, Shade Auto Smooth. Apply a brown wood material, roughness 0.5. Press Shift D, press X, type 1.63, then Enter to duplicate it. 5 shelves at once with 1 array modifier, offset only on the Z-axis. Add a cube via Add, Mesh.
Fill in Location X-0, Y0, Z0.03, Scale X 0.8, Y0.18, Z0.03. Apply all transforms and name it 'rak papan'. Add an array modifier with count 5, offset Z8. Apply a brown wood material, roughness 0.5.
Add a cube via Add, Mesh. Fill in Location X-0, Y0.17, Z1, Scale X 0.8, Y0.01, Z1. Apply all transforms and name it 'rak punggung'. Apply a darker wood material, roughness 0.6. Now, the books.
One book is created from a thin cube, then duplicated with array. Add a cube via add, mesh. Fill location X-0.72, Y0, Z0.24, Scale X 0.03, Y0.12, Z0.18. Apply all transforms and name it book A. Add array modifier with count 8, offset X 1.15. Apply red material, roughness 0.6.
Add a cube via add, mesh. Fill location X-0.72, Y0, Z0.74, Scale X 0.03, Y0.12, Z0.2. Apply all transforms and name it book B. Add array modifier with count 10, offset X 1.15. Apply blue material, roughness 0.6. Add a cube via add, mesh. Fill location X-0.72, Y0, Z1.18, Scale X 0.03, Y0.12, Z0.16. Apply all transforms and name it book C. Add array modifier with count 6, offset X 1.3.
Apply green material, roughness 0.6.
To prevent the objects from floating, we add a base. Add a plane, change scale to 5 on all axes. Name it table, then apply a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the object tab, then fill location X 5.04, Y-5.73, Z2.62, and rotation X 78, Z41.3. Click the camera icon on the side V-port to view from the camera perspective.
Set up the lighting. Click light, open the data tab, then fill power 1300 Watt and radius 0.8. A larger radius makes the shadows softer and more natural.
Open the World tab and set strength to 1.2. This provides soft environmental lighting, so areas not hit by the light won't be completely dark.
Open the Render tab. Change the render engine from EV to Cycles, a render engine that produces the most realistic images. In the Render section, set max samples to 64. Denoise is already active to clean up noise spots. Open the Render menu and select Render Image.
Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it bookshelf.blend, then click Save As. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling the bookshelf project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com
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