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Look at this 3D coffee cup. In this video, you will create it from scratch in Blender, starting from modeling, adding color and materials, all the way to rendering it into a realistic image like a photo. Hello, welcome to Cerdas Inovasi Digital. In this tutorial, we will create a complete 3D coffee cup with a plate and the coffee in Blender, then render it into an image that looks like a photo. Perfect for beginners. Let's get started.
First, we clean up the scene. Click the default cube, then open the Object menu and select Delete. Now our scene is empty and ready to use.
Open the Add menu, Mesh, then Cylinder. In the Add Cylinder panel at the bottom left, set Vertices to 64 so the rim is smooth, Radius 0.45, Depth 0.9, and Location Z 0.51 so the base of the cup is above the plate later. This is the body of our cup.
To make the object appear large on the screen, open the View menu and select Frame Selected. Scroll the mouse wheel slightly to adjust the distance. Then double-click the object name in the Outliner and rename it to Cup.
Now we will create the cup's hollow interior. Move the mouse to the via port, Press Tab to enter edit mode, then press number 3 to select face mode, which is the mode for selecting sides.
Click the top side of the cylinder. Press the letter I to inset, type 0.04, then press Enter. The cup wall now has thickness, and the cup rim is formed.
Still with the inner side selected, press the letter E to extrude, type minus 0.8 then press Enter. That side goes down and forms the cup cavity. Press Tab to return to object mode. To make the cup edge not sharp,
open the T modifier which has the wrench icon, click Add Modifier, generator, then select bevel.
Change amount to 0.02, and segments to 4. The cup edge becomes rounded immediately. Then open the Object menu and select Shade Auto Smooth, so the surface looks smooth but the sharp angles remain sharp.
Now the handle. Add a torus via Add, mesh, torus. Set major radius to 0.22, minor radius to 0.05, location X to 0.62, location Z to 0.55, and rotation X to 90. Then select the object,
shade smooth, and name it handle.
Next, the plate.
Add another cylinder with radius 0.85,
depth 0.06, and location Z to 0.03. Name it plate.
To also make the plate have smooth edges without repeating, hold shift while clicking the cup. Open object, link transfer data, then copy modifiers. All cup modifiers are directly copied to the plate.
It's time to add color. Click the cup,
open the material tab, Then click New. Set the base color with the hex code F4F1EA, cream white, and lower roughness to 0.15 so it shines like ceramic. Name it Ceramic.
The handle and plate use the same material.
Click the handle, hold Shift and click the plate, and finally Shift-click the cup. Open the object, link transfer data, then link materials. All three are now ceramic-colored.
Now fill the coffee cup. Add a very thin cylinder, with radius 0.405, depth 0.02, and location Z 0.78. Name it Copy.
Give it a dark brown color with hex 3B2314, and roughness 0.1 so the coffee cup shines. Then click the material preview button in the top right via port. Our coffee cup is now colored.
For rendering, we need a surface where the cup stands. Add a plane change the scale to 5 on all axes name it table then assign a wooden material with a light brown color
Now the camera Click the camera in the outliner open the object tab then fill in location X 2.9 Y -3.3, Z 2 Rotation X 71 and Z 41.3 Click the camera icon on the side via port to view from the camera perspective
Click light open the data tab then fill in power 600W and radius 0.8 A larger radius makes shadows softer and more natural
Open the world tab and fill in strength 1.2 This provides soft environmental lighting so that parts not illuminated by the light are not completely dark
Open the render tab change the render engine from EFE to cheekless the render engine that produces the most realistic images In the render section fill in Max Samples 64 Denoise is already active to clean up noise
Open the render menu and select Render Image. Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, a coffee cup that looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it coffee cup .blend, then click Save As. Done. You have successfully created a 3D coffee cup complete with rendering. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to become skilled in creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling coffee cup project files along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com.
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