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Look at this minimalist 3D sofa. In this video, you will create it in Blender. Starting from the base, backrest, armrests, all the way to the cushions. Then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In tutorial number 8, we will create a minimalist 3D sofa with a comfortable angle, using cube, bevel, and dupli cate. Then we will render it. Let's start! First, delete the default cube.
Click on the cube, then open the object menu and select delete. Scene is now empty and ready to use.
Open add, mesh, cube. Fill location Z0.275 and scale 1.1, 0.5, 0.175. Apply all transforms, name it sofa, then add bevel with amount 0.06 and segments 5, so the angle becomes comfortable. Apply fabric blue material.
Add another cube for the backrest. Location Y0.375, Z0.725, scale 1.1, 0.125, 0.275.
Add bevel and the same fabric material.
Add a cube for the left armrest. Location X-1.225, Z0.35, scale 0.125, 0.5, 0.25.
Add bevel and fabric material.
Press shift D, press X, type 2.45, then enter. The right arm is duplicated completely with material and bevel.
Add a thinner cube as a seat cushion. Scale 0.52, 0.42, 0.1, with a soft bevel and blue color for easier handling.
Duplicate with Shift+D along the X-axis, 1.1 for the second cushion.
Finally, add a cube for the armrest in dark wood color under the sofa as a base,
with scale 1.05, 0.45, 0.04.
To prevent the object from floating, we add a base. Add a plane, change the scale to 5 on all axes, name it 'meja', then add a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the Object tab, then fill in Location X 4.96, Y -5.65, Z 3.24, and Rotation X 70, Z 41.3. Click the camera icon on the side of the VE port to view from the camera angle. Set up the lighting.
Click Light, open the Data tab, then fill in Power 1300 Watt and Radius 0.8. A larger radius makes the shadow softer and more natural.
Open the World tab and fill in Strength 1.2. This provides soft ambient lighting, so the parts not illuminated by the light are not completely dark.
Open the Render tab. Change the render engine from EV to Cycles, the render engine that produces the most realistic images. In the Render section, fill in Max Samples 64. Denoise is already active to clean up noise spots.
Open the render menu and select Render Image. Wait a moment while Blender calculates the lighting, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window.
Finally, save through File, Save As, name it sofa minimalis .blend, then click Save As. Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling sofa minimalis project files along with step-by-step guides. Contact us via WhatsApp, or visit Cerdas Inovasi Digital dot com.
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