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Look at this glass glass with water inside. In this video, you will create a glass, water, and straw in Blender. Then render it with realistic glass material. Hello, welcome to Cerdas Inovasi Digital. In this third tutorial, we will create a glass with water and a straw in Blender. You will also learn to create a transparent glass material that is rendered with Cycles. Let's start!
First, delete the default cube. Click the cube, then open the Object menu and select Delete. Empty scene and ready to use.
Open Add, Mesh, Cylinder. In the Add Cylinder panel, set Vertices 64, Radius 0.45, Depth 0.9, and Location Z 0.45. Center it with View, Frame Selected, and name it glass container. Move the mouse to the view port, press Tab to enter Edit mode,
then press number 3 for side selection mode.
Click the top side of the cylinder. Press letter I for inset, type 0.04, then Enter. This forms the thickness of the glass wall.
Press letter E for extrude, type minus 0.8, then Enter. The glass cavity is formed.
Press Tab to return to Object mode.
Add a Bevel modifier with Amount 0.02 and Segments 4,
then Object, Shade Auto Smooth to make the glass edges smooth.
Open the Material tab, click New. Set Roughness 0, IOR 1.45, then open the Transmission panel and set Weight 1. With transmission 1, the material is transparent like glass.
Name the glass.
Add a cylinder for water, with radius 0.405, depth 0.55, and location Z 0.375.
The water material is the same as glass, but IOR 1.33, the index of refraction for pure water.
Finally, the straw. Add a thin and long cylinder. Scale 0.03, 0.03, 0.7, tilt the rotation Y 10 degrees. Give it a red plastic material.
To prevent the object from floating, we add a base. Add a plane, change the scale to 5 on all axes, name it table, then give it a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the object tab, then fill location X 3.23, Y -3.67, Z 2.48, and rotation X 70, Z 41.3. Click the camera icon on the side of the V-port to view from the camera perspective. Turn on the light.
Click light, open the data tab, then fill power 800 Watt and radius 0.8. A larger radius makes the shadow softer and more natural.
Open the world tab and fill strength 1.2. This gives a soft ambient light, so that the parts not hit by the light are not completely dark.
Open the render tab. Change the render engine from EV to Cycles, the rendering engine that produces the most realistic images. In the render section, fill max samples 64. Denoise is already active to clean up noise spots. Open the render menu and select render image.
Wait a moment while Blender calculates light, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window. Finally, save through file, save as, name it gelaskacaair.blend, then click save as.
Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital opens a complete Blender course 3D model creation services, as well as selling the glass and water project files along with step-by-step guides. Contact our WhatsApp or visit cerdasinovasidigital.com Thank you for watching!
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