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Look at this glowing study lamp. In this video, you will create it in Blender, complete with a bulb that emits light, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In this fourth tutorial, we will create a 3D glowing study lamp, using an emission material, then render it in Cycles. Let's get started.
First, delete the default cube. Click on the cube, then open the Object menu and select Delete. The scene is now empty and ready to use.
Open Add, Mesh, Cylinder. In the Object tab, fill in Location Z0.04 and scale 0.35, 0.35, 0.04, to make it a thin disc. Apply all transforms, name it base, add a bevel, then give it a black metallic material.
Add a cylinder for the lower arm. Fill in Location X0.232, Z0.578, rotation Y25 degrees, and scale 0.03, 0.03, 0.55. The arm becomes tilted to the right.
The upper arm is created in the same way, but tilted in the opposite direction. Location X0.119, Z1.365, rotation Y-50 degrees, scale 0.03, 0.03, 0.45.
Add a small UV sphere as a joint at the meeting point of the two arms. Location X0.464, Z1.076, scale 0.06.
Add a cone for the lampshade. Fill in Location X-0.225, Z1.62, and scale 0.32, 0.32, 0.2. Give it an orange material.
Finally, the bulb. Add a small UV sphere right below the lampshade. In the material, open the Emission panel and fill in Strength 25. With Emission, the object emits its own light, so our lamp glows.
To prevent the object from floating, give it a base. Add a plane, change the scale to 5 on all axes. Name it 'table', then add a material with a suitable color and roughness.
Now the camera. Click the camera in the outliner. Open the object tab, then fill in location X3.47, Y-4, Z2.58, and rotation X72, Z41.3. Click the camera icon on the side of the viewport to view from the camera's perspective.
Turn on the light. Click light, open the data tab, then fill in power 150W and radius 0.8. A larger radius makes the shadows softer and more natural.
Open the world tab and fill in strength 0.5. This provides soft ambient lighting, so the parts not illuminated by the light are not completely dark.
Open the render tab. Change the render engine from EV to Cycles, the rendering engine that produces the most realistic images. In the render section, fill in max samples 64. Denoise is already active to clean up noise spots.
Open the render menu and select render image. Wait a moment while Blender calculates the light, shadows, and reflections. And here is the result, it looks like a real photo. Press escape to close the render window.
Finally, save through file, save as, name it 'lampu belajar.blend', then click save as. Done. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling study lamp project files along with step-by-step guides. Contact us via WhatsApp or visit cerdasinovasidigital.com. Thank you.
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