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Look at this 3D plant in a pot. In this video, you will create a pot, soil, stem, and leaves in Blender, then render it realistically. Hello, welcome to Cerdas Inovasi Digital. In this tutorial, number 6, we will create a decorative plant in a terracotta pot in Blender, with leaves arranged in a circular pattern. Then we will render it. Let's start.
First, delete the default cube. Click on the cube, then open the Object menu and select Delete. Scene is now empty and ready to use.
Open Add, Mesh, Cylinder. In the Add Cylinder panel, set Vertices to 64, Radius to 0.45, Depth to 0.9, Location Z to 0.45. Select the object and name it 'pot'.
Press Tab in the viewport to enter Edit Mode, then press 3 for Face mode. Click on the top side, then press the letter S for scale, type 1.15, and press Enter.
The top side expands, making the pot look like a truncated cone.
Press the letter I for inset, type 0.07, then press Enter. This leaves the pot wall.
Press the letter E, type minus 0.4, then press Enter. The soil hole is formed.
Press Tab to exit.
Add a bevel with amount 0.02 and segments 4, then Object, Shade Auto Smooth.
Assign a material with hex color B5593A, with roughness 0.7, like terracotta soil. Add a thin cylinder as the soil.
Location Z 0.85 and scale 0.44, 0.44, 0.03.
Assign a material with brown color and roughness 1.
Add a thin cylinder for the stem. Location Z 1.35 and scale 0.03, 0.03, 0.5.
Apply a dark green material and shade smooth.
Add UV unwrap, make the face look like a leaf with scale 0.4, 0.12, 0.03,
Location X 0.4, Z 1.55, and rotation Y minus 25. Then apply all transforms so the center of the leaf moves to the center of the pot.
Since the center is already at the center of the pot, we just need to press shift D then enter, and fill in rotation Z 60 degrees. Repeat 5 times with a multiple of 60, so the leaves surround the stem.
To prevent the object from floating, we add a base. Add a plane, change the scale to 5 on all axes, name it table, then apply a material with suitable color and roughness.
Now the camera. Click the camera in the outliner, open the object tab, then fill in location X 3.85, Y minus 4.38, Z 3.12, and rotation X 70, Z 41.3. Click the camera icon on the side of the VE port to view from the camera perspective.
Set up the lighting. Click light, open the data tab, then fill in power several hundred and radius 0.8. A larger radius makes the shadows softer and more natural. Open the world tab and fill in strength 1.2.
This provides soft environmental lighting, so that parts not illuminated by the light are not completely dark.
Open the render tab. Change the render engine from EV to cycles, the rendering engine that produces the most realistic images. In the render section, set Max Samples to 64. Denoise is already active to clean up noise spots.
Open the render menu and select Render Image. Wait a moment while Blender calculates the light, shadows, and reflections. And here is the result, it looks like a real photo. Press Escape to close the render window. Finally, save through File,
Save As, name it tanaman pot.blend, then click Save As. Done. Subscribe, like, and share. See you in the next tutorial, Cerdas Inovasi Digital. Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling project files for plants in pots along with step-by-step guides. Contact us via WhatsApp, or visit cerdasinovasidigital.com.
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