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Cover: Blender Class 5.2: Creating a 3D Wall Clock with Only a Mouse
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The full narration of this video. The current sentence is highlighted while the video plays; click any sentence to jump there.
Look at this 3D wall clock. In this video, you will learn to create it in Blender, just by clicking the mouse, without memorizing keyboard shortcuts. Hello, welcome to Cerdas Inovasi Digital. In this tutorial, we will create a 3D wall clock in Blender, using only the mouse, clicking menus, filling in numbers in the panel, without keyboard shortcuts. Let's get started.
First, delete the default cube. Click on the cube, then open the object menu and select delete.
Open the add menu, mesh, then cylinder. In the add cylinder panel at the bottom left, fill in vertices 64 to make the circle smooth, depth 0.15, and rotation X 9,0 degrees so the cylinder stands facing forward. This is our clock face.
To make it easier to work, open the view menu, view point, then front. Then view, frame selected, and rotate the mouse wheel to adjust the distance. Double-click the object name in the outliner, then rename it to clock face.
Now the frame. Select add, mesh, torus. Fill in major segments 96, major radius 1.02, minor radius 0.1, and rotation X 90. The frame now directly surrounds the clock face. Name the frame.
Next, the number 12 marker. Add a cube, fill in size 0.1, location Y -0.1, and Z 0.8. Then in the object panel on the right, change scale to 0.6, 0.6, and 1.8, so the cube becomes a small rod.
Open the object menu, apply, then all transforms. This step is important. The center point of the marker moves to the center of the clock, so that later the marker can be rotated around the center of the clock. Name the marker.
Open the theme modifier, give it a lock key, click add modifier, generator, then array. Change the shape to circle, select the Y-axis, and fill in count 12. In a moment, 12 markers are neatly arranged in a circle.
Now the clock hands. The method is the same, add a cube, adjust its size and position, then apply all transforms so that its axis is in the center of the clock. Finally, fill in rotation Y minus 60, so that the hand points to the number 10.
The minute hand is made longer and thinner. After applying all transforms, fill in rotation Y 6,0 degrees, so that it points to the number 2. Our clock shows the time 10:10.
The second hand is made the thinnest and longest, with rotation Y 150 degrees. For the central axis, add a small cylinder with radius 0.06, depth 0.1, location Y minus 0.2, and rotation X 90.
Name the axis.
It's time to give colors. Click the clock face, open the material tab, click new. Click the base color box, then fill in the hex code F8F6E for the ivory white color. Name the white material. Click the frame, click new, then fill in the black color 151515.
Lower the roughness to 0.3 so that it slightly shines. Name the black material.
To avoid repetition, hold shift while clicking the markers, clock hands, minute hand, axis, and the last frame. Open the object menu, link transfer data, then link materials. Everything is now in black. Click the second hand, create a new material in red D41F1F.
Then click the material preview button in the top right via port. Our wall clock now displays in color.
Select the frame, then the object, shade smooth to make the surface smooth. Press and drag the middle mouse button to rotate the view, and see the 3D shape. Finally, save through file, save as, name it jamdinding.blend, then click save as.
Done. We successfully created a 3D wall clock using only the mouse. Subscribe, like, and share. See you in the next tutorial. Cerdas Inovasi Digital Want to master creating 3D models with Blender? Cerdas Inovasi Digital offers complete Blender courses, 3D model creation services, as well as selling ready-to-use project files. Contact us via WhatsApp, or visit cerdasinovasidigital.com Thank you for watching!
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